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1. Three - in EVE Fiction [original thread]
Thanks...I wasn't expecting anyone to see beyond the strange exterior. Another possible issue I think I may have raised, looking back on it, is how ships could be said to be alive. After all, we are made up of living cells and components, each act...
- by Void Sleeper - at 2005.01.07 17:51:00
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2. Hacking skills - in Player Features and Ideas Discussion [original thread]
Edited by: Void Sleeper on 07/01/2005 02:17:15 Firstly, like I said, you would have access to defensive skills and equipment to balance it out. Now if you had monitering skills etc, for dealing with communications channels, not only could you ...
- by Void Sleeper - at 2005.01.07 02:16:00
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3. Hacking skills - in Player Features and Ideas Discussion [original thread]
Don't flame me if this has already been discussed somewhere else, but I reckon hacking skills should be implemented. Here are a few examples of the kinda things I'm talking about: Computer Systems Invasion - The basic hacking skill, required for ...
- by Void Sleeper - at 2005.01.06 22:21:00
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4. Arena Zones? - in Player Features and Ideas Discussion [original thread]
Maybe an option when docked at stations, to begin a virtual simulation thing with anyone else docked at any other station in that region. You'd basically upload your ship specifications from whatever your active ship was, including cargo and equip...
- by Void Sleeper - at 2005.01.06 21:48:00
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5. An Alternate Means of Increasing Sec Status - in Player Features and Ideas Discussion [original thread]
Yeah that's a cool idea. Nice and simple too. ---------------------------- Stepped in shadow, left a husk, killed in moments after dusk. Stepped in shadow, you are prey, pray you live to see the day.
- by Void Sleeper - at 2005.01.06 21:35:00
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6. An Alternate Means of Increasing Sec Status - in Player Features and Ideas Discussion [original thread]
But surely someone into research and running errands is in a strange situation indeed if they find themselves with negative security status... ---------------------------- Stepped in shadow, left a husk, killed in moments after dusk. Stepped in...
- by Void Sleeper - at 2005.01.06 01:50:00
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7. Pirates and skills. - in Player Features and Ideas Discussion [original thread]
I'd certainly love to see the typical "lets all sit around by a gate and shoot anything that comes through" style of pirating replaced by something more interesting and perhaps requiring more skill. Maybe the skills and equipment to pull specific ...
- by Void Sleeper - at 2005.01.06 01:48:00
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8. Colour coding chat & exploding ships. - in Player Features and Ideas Discussion [original thread]
Your first idea sounds pretty good (except if you had red for enemy, you'd need a new icon for offline). And I'm sure they'll add something like that at some point (there are similar options on the overview at the moment). As for your second idea...
- by Void Sleeper - at 2005.01.06 01:11:00
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9. Pirates and skills. - in Player Features and Ideas Discussion [original thread]
It would still be making it too easy. Pirates are already very widespread throughout Eve. Imagine how many people would turn to piracy if they had their own little pirating interface etc. You'd get a situation a bit like that Southpark eppisode w...
- by Void Sleeper - at 2005.01.06 01:06:00
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10. An Alternate Means of Increasing Sec Status - in Player Features and Ideas Discussion [original thread]
Yeah I understand the need for something like this. It'd just have to be handled carefuly to avoit exploitation. Maybe there could be some kinda special non-profit work you could do for Concord to work off your debt to society yaknow. Maybe a syst...
- by Void Sleeper - at 2005.01.06 01:02:00
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11. Corporation War READ THIS DEVS!!!!!! - in Player Features and Ideas Discussion [original thread]
I find it amusing how arrogant everyone here is. Arrogant to presume that their personal preference is what Eve was created for. Eve was not created soley for PvP gameplay. Similarly, it was not created soley for carebear gameplay. Has it ever occ...
- by Void Sleeper - at 2005.01.06 00:54:00
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12. An Alternate Means of Increasing Sec Status - in Player Features and Ideas Discussion [original thread]
That would be too easy to abuse. Let's say someone massacres an entire system of people and makes a pile of money from the loot...then instead of having to deal with the consequences of his rampage, he could just use a bit of the money he gained f...
- by Void Sleeper - at 2005.01.06 00:14:00
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13. Pirates and skills. - in Player Features and Ideas Discussion [original thread]
So basically you're suggesting that pirates be given the magical ability to forceably remove cargo and money when they're too socially inept or cowardly to be a proper pirate and extract such things the good old fashioned way. The way I see it, i...
- by Void Sleeper - at 2005.01.06 00:10:00
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14. Balance the battleships please! - in Player Features and Ideas Discussion [original thread]
In responce to the first reply, I said feel free to shout any ideas you have...not feel free to flame. The frigate wing scenario was a hypothetical. You're quite right however, despite being an aggressive berk, the comment regarding BSs hitting fr...
- by Void Sleeper - at 2005.01.04 18:55:00
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15. Balance the battleships please! - in Player Features and Ideas Discussion [original thread]
Edited by: Void Sleeper on 04/01/2005 17:52:56 Ok, so let's look at the current situation: A battleship sits alone looking mean. A wing of frigates attack it. The frigs that get too close get mashed by a large smartbomb. The frigates that lurk...
- by Void Sleeper - at 2005.01.04 17:51:00
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16. A light in the depths - in EVE Fiction [original thread]
Part 3 - Relics In a distant system, out on the rim of known space, a daring mining operation was extracting ice from a passing comet. It was here, in the most unlikely of places, that an ancient relic of almost unbelieveable origins was discover...
- by Void Sleeper - at 2004.12.28 18:48:00
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17. A light in the depths - in EVE Fiction [original thread]
Part 3 - Relics In a distant system, out on the rim of known space, a daring mining operation was extracting ice from a passing comet. It was here, in the most unlikely of places, that an ancient relic of almost unbelieveable origins was discover...
- by Void Sleeper - at 2004.12.28 18:48:00
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18. A light in the depths - in EVE Fiction [original thread]
Part 2 - Angels Darkness. A silent darkness unlike any they had ever seen before. One or two faint stars twinkled far away, but that was it. Nobody said a word. Everybody was seemingly mesmerised by the sight. The only thing to break this spell, ...
- by Void Sleeper - at 2004.12.28 18:46:00
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19. A light in the depths - in EVE Fiction [original thread]
Part 2 - Angels Darkness. A silent darkness unlike any they had ever seen before. One or two faint stars twinkled far away, but that was it. Nobody said a word. Everybody was seemingly mesmerised by the sight. The only thing to break this spell, ...
- by Void Sleeper - at 2004.12.28 18:46:00
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20. A light in the depths - in EVE Fiction [original thread]
Edited by: Void Sleeper on 29/12/2004 00:46:12 Part 1 - Escape Somewhere in the darkness, out on the rim, a tiny light is ignited, as a lone hauler emerges from the shadow of a moon. The murky hull explodes with the reflected light of the sta...
- by Void Sleeper - at 2004.12.28 18:45:00
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